Ds2 iframes. Pyromancies in Dark Souls II is a type of Magic that deals fire elemental damage with its offensive spells. Ds2 iframes

 
 Pyromancies in Dark Souls II is a type of Magic that deals fire elemental damage with its offensive spellsDs2 iframes  Bed of Chaos and Gravity are the worst

25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. . News. I wouldn't go over 105. Most pvp builds used 105 agility in DS2, that was also 13 iframes. If Dark Souls 2 didn't exist, I don't think anyone would think twice about the ways in which DS3 references DS1, but the existence of both games makes DS3 feel super weird and fanservicey. Fast Roll iFrames [ 2] = 5. Cryptobuild and weapon diversity was peak in DS2 iframes being stat locked was a good thing despite the game not explaining it at all properly. Obviously it could be different for ER, but why would it be? It's most likely copied straight from DS3. If you have Adaptability and Attunement at level 9, you can have 13 Iframes. It's such a weird trilogy in that respect, I honestly think all three games taken together are quite incoherent, but are all great on their own merits. critical strikes (usually from backstabbing or riposting after a shield parry). The iFrames on this game seem fewer than normal kinda like in DS2. Here is the same data on percentages, it really shows the. " A curved greatsword said to have been brought to this land by a foreign warrior. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. Full animation = 46 (that's a little over 1. What is a good adaptability to have so it feels similar to the orginal game. I'll light a bonfire and half the. #4. DWGR Backflip: 0 Encumbrance. 85 5. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. This duration comes from the console versions of the game running at 30 frames per second. To be fair I feel like the iframes at low adp are in a weird spot, really late in the animation. It's not like DS1 or DS2 where rolls can differ a lot. Really not sure what's the exact Agility for 15 iFrames (Dark Wood Grain Ring), but it's way too many point investments for that. Vitality is an Attribute in Dark Souls 2. Also wait a breath after you perry so they finish their animation then you can repost them. Poise is an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. I prefer 99 Agl, it equals the Bandit's base Atn and 25 Adp. But maybe not as severe as people give it. It just depends on how much you're comfortable with to invest in. It is like parryies when it comes to timing indeed. everyglenn17 9 years ago #8. there are only 2 stages in DS2,fast roll and fat roll the difference is when you are at 50% weight you have a longer roll,covering more distance (meaning more iframes) than if you were at 65% Basically the difference is progressive rather than instantaneous if that makes senseWell there was certainly the possibility of there being a bug, but basically with double the framerate you get double the iFrames. That is another thing unique (sadly) to DS2 - iFrames on backsteps. . Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. If you want to experiment with duel-wielding, which is pretty fun, then you need 1. 113 Agility - 9 frames. >Evade Window +4: 15 frames (. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. Adaptability is an Attribute in Dark Souls 2. Running at a higher framerate doesn’t change the total invincibility duration, but the duration. BTW i am fast rolling. iFrames = 9. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. Also if you're going with a weapon that scales off a certain stat (like Dex) its always a good idea to throw a couple of levels into the stat it scales with. The Attributes in Dark Souls 2 Vigor. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. You don't. - You lack the change of iframes from weight and it only affects roll distance in DS3. The changes improve iFrames, ADP ring changes, the ability to consume estus and items while walking, and enhanced lighting. Also, when you block while doing a backstep you shorten the animation while still getting the iframes. I have over 250 hours in DS2. Hopefully, they'll at least be reduced because the current number of roll iframes in Dark Souls is f you all up if you don't unlearn old habits. GhostlyInsomnia • 9 yr. DS2 iFrames scale with ADP so technically you can get more there than the. But your muscle memory may disagree. I believe 13 iframes is similar to Dark Souls: Prepare to Die. Most of the time you'll get hit if you try to pull it off on reaction. when making a new character you should first either : 1 - Get the requirement of the weapon. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. Dark Defence in Dark Souls 2. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. You switched accounts on another tab or window. I tend to go with 99 AGL and it's more than enough at half the investment. My leading cause of death so. There is no gain in iframes from 105 to 110. A community dedicated to Dark Souls 2, game released. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. As everyone else says adp is what your looking for. АнoнимМ Apr 22, 2016 @ 2:59pm. Agility is the stat that affects iframes. I'm going to try to farm some souls just to test adaptability over 100 stat , I didn't really have an enjoyable experience with the game because I prefer rolling over blocking but unlike ds1 I always get caught when I know I. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. Most of these games have unique iframe mechanics, including Elden Ring. Just don't go above 40 for most offensive stats, its. Adp can be as low as 10, it doesn't matter on its' own. It's an enemy design issue. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. uhm. Last I had heard, part of the changes to Dark Souls 2. Join. Last edited by JellyPuff ; Oct 1, 2016 @ 3:47pm. 100 Agility - 7 frames. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. Tools and Calculators location, effects, lore, notes and tips for Dark Souls 2. Those 3 start with base agility of 85 and only have 5 iframes for rolling. By using a combination of stat boosting gear with the right weapon, you can minimize the chance of getting one-shotted while maintaining a good amount of DPS. Agility only affects iFrames. ADP just increases it. it's very satisfying watching an enemy whiff although due to the i-frames in Dark Souls 2, backstepping is a lot more forgiving. Tools and Calculators is a tool in Dark Souls 2. Attributes can be increased by assigning points into them when Leveling Up. 266K subscribers in the DarkSouls2 community. ' Also, DS2 backstep had too much iframes. 10 ATT 30 ADP, If you dont care about magic. Going over 100 is not unique to only obtaining 1 iframe in that. Raises poison bonus Adaptability increases Iframes by a lot more. Breakpoints for agl you want to aim for 96-105 agility. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). im fairly new to the ds2, i know that there is a stat called agility that increases iframes of your rolling. Log in to add games to your lists. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. Simpletons ring adds 5 to your adp, the invisibility piece is kind of a reference point to how i frames work. Try to level ADP to increase your invincibility frames during rolls and backsteps. I’m sure adaptation to the clunkiness comes eventually, but my main disconnect near the beginning of the game has to do with i-frames when rolling. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. CNSninja. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Agility is the stat that affects iframes. Here’s what I had equipped: Splitleaf, Blessed Caestus, Undead Legion set, Sun Princess Ring, Estus Ring, Chloranthy Ring +3, Ring of Steel Protection +3. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. It keeps your facing while moving backwards in a game where it's not possible to instantly change direction and attack, which is useful. . Two of the King's dear beasts, found in a icy arena in the end of the Frigid Outskirts. It's a lot more noticeable when locked on to an enemy, because trying to roll diagonally will instead make you go in a straight direction. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Thanks to "Better Rolling - SOTFS mod" that inspired me. Business, Economics, and Finance. Also, if you play unlocked you can do a reverse backstep backstab. Changes. 6 points/second. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This uses heavy dual-wielded weapons but gives off high damage. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. try dark wood grain ring, his backstep much better iframes than when fast rolling. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. Hold with both hands to make parrying possible. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. As someone who likes ds2 a lot but considers it the worst of the series, ADP is an actual problem, it affects iframes by a lot. Further proposals on how to increase the user experience for autofill across iframes are also in discussion. Large Titanite Shard used to reinforce equipment. 23. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…Then you can travel to the Firekeepers in Things Betwixt. ago. Increasing equipment load to near 70%. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Dark Souls 2 on the other hand just feels like they tried to make Dark Souls again, but more. Murakumo is a weapon in Dark Souls 2. This is a build inspired by the Belmont Clan from the Castlevania Series. Dark Souls 2 releases and a few months later Miyazaki is named president. So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. There are starting classes that begin with 8 and 9 iFrames respectively. no it doesnt. reddit post . Valheim Genshin Impact Minecraft Pokimane Genshin Impact Minecraft PokimaneA step-by-step guide on doing a Soul Level 1 run on Dark Souls 2 SotFS. DS2 rewards patience and strategy more than hand/eye coordination and reaction speed. You can swap the Rapier for a Katana or curved sword (the warped sword is very good) or even the Drakeblood Greatsword or Key to the Embedded. After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion) basically go backwards in control schemes and feeling of the game. Large Titanite Shard. Zweihander is a weapon in Dark Souls 2. The Koro Oct 1, 2016 @ 3:57pm. >DS2 86AGL: 0. Stamina regeneration at 0% equipment load is 52. Of course raising it isn’t mandatory but it does make dodging a lot easier for a lot of people. 14/25 = 56%. Agility is hard capped at 120. reddit post. 85 Agility - 3 frames. Here is the same data on percentages, it really shows the differences. Boosts poison resist and bleed resist. I am used to waiting til last instant to dodge but so often i press dodge and no roll animation comes out before. r/DarkSouls2 • How my GF uses my Dark Souls 2 statue. (all 3 have 63%~Iframes and 37%~ Recovery) What a fucking joke. . 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. I personally believe DS2 has redeeming qualities, but I can understand why they'd be ignored when there are so many issues (that are QUITE easy to tweak) that are bothersome. And yes rolling away will help too but won't save you all the time. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Pet Guardian of Eleum Loyce and the Ivory King's beloved child of the Dark. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. iFrames = 9. Twinks just need to throw on a ring and they are good. Note that the most important thing of adaptability is that it boosts your agility stat, which in turn increases the iframes of your rolls and backsteps. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Board Topics. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. Permissions and credits. Ik I sound like a whiny moron here, but I don't know I don't like that about myself either it's just a thing that I have. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. Or a Partizan if you like long pokey things. So there's that. Reload to refresh your session. whatever the "spoon" is called you get for killing the ogres in the first area. The hitboxes are bad. . The distance traveled during a roll or backstep depends on the equipment load a player has. poise. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. Attunement also provides, albeit smaller, increases to your Agility stat. You had to manage equipment burden, roll distance, etc. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 86 Agility (most class's starting point in ADP) for fat rolling, about 20 ADP for 96 Agility (mid roll) and 105 Agility (32 or so ADP) for fast roll. That said, raise either adp or attunement until you have 105 agility. I saw that there were formulas for calculating agility on the wiki, and decided to make a calculator for myself so I could calculate iframes and agility breakpoints. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Explore Gaming. The normal light rolling prepatch didn't have the iframes that it does now, but it was the same speed. light have longer iframes too Highly doubt that. and worked like this (purely based on agility). The iframes given by rolling were heavily reduced, you've now actually got to time your rolls a tad more precisely. 8 points/second). if youre running sorcery builds attinement goes toward agility like adaptability. That's not to say fewer iframes is bad or unplayable, I'm just. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). Agility is calculated from a. Your equipment load affects distance of a roll also gradually, and over 70% equipment load will make you fatroll, you don't want that pretty much no matter what you do. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. A good breakpoint for Agility in PvE is 96, 99 or 105. 1) * 1. . Why anyone would be happy to see that removed is beyond me. Firelink Shrine in Ds2. Gyve Jul 23, 2015 @ 3:16pm. Dark Souls 2 imo, is easier than 1 and 3, regarding difficult. Agility is the stat that's important. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. >DS2 86AGL: 0. Those are called Invulnerability-frames or "iframes". But DS3 backstep is not the worse one still, because in BB, backstep is complete garbage since it doesn't have iframes nor hyper-armor, but you still take open damage, which makes absolutely useless compared to regular backdash. Hey, I played through and finished DS1 and 2 (SOTFS) and was especially a big fan of 2. The values used to calculate fast roll iFrames come from vegeta311's Agility and iFrame correlation data. In DS2 you had to nail maybe 2-4 rolls to bypass a boss attack. If. Longsword, FSS are the toptier considerations for SS. Full animation = 20. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. (Sometime a couple of hours need to pass in-game before the grave appears). Update: Weight: 70%. . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. You don't have to time your rolls so you take the hit as you're coming out of them, like in DS1. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Attributes can be. FS, Sun Sword are the next rung down. 87 Agility - 5 frames. Agility improves iframes. Early game most players have 5-9 iframes depending on initial stats, so rolling is always hard to time. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. 3) The list of suggestions leaves out a lot of good quality weapons. It's raised by both adp and atn. besides the fact that all CS are better than all CGS, Curved Dragon Greatsword should be at the top of the CGS list. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. АнoнимМ Apr 22, 2016 @ 2:59pm. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Mild Mannered Pate Information. These changes are relatively minor and is pretty much just an. But DS3 backstep is not the worse one still, because in BB, backstep is complete garbage since it doesn't have iframes nor hyper-armor, but you still take open damage, which makes absolutely useless compared to regular backdash. In dark souls 3 you have 13 iframes under 30% equip load and 12 under 70%. Yes, they do stack. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Dark Defence in Dark Souls 2. They acted as a higher risk, higher reward dodge. how much Agi you want. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and. In DS2 you would need 8-9 iFrames (out of 25) to hit approximately 33% of the roll (32%, 36% respectively). Agility only affects iFrames. iFrame is short for “invincibility frame,” which is 1/30 of a second. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. Theyre kinda late in the backstep. Literally about to start Dark Souls 3 (really fucking excited) and generally as a first build I do a frankenstein build of anything until I figure out the mechanics & what weapons there is, armor, magic etc and then usually re-roll. 11% per Dark Defence, 900 total Dark Defence makes you immune to dark. Once I came back to it with more knowledge of the new systems it was a lot more enjoyable. This mod ports most of the changed player mechanics from Seeker of Fire and Tales of Drangleic while keeping most of the game vanilla. Theyre kinda late in the backstep animation, so if your weapon isnt super telegraphed they shouldnt be able to backstep on reaction. In DS2 Agility stat raises i-frames for your roll gradually. This attribute determines the amount of hit points or health your character has. 2667s. 93 votes, 114 comments. 113 Agility - 9 frames. You had to manage equipment burden, roll distance, etc. That give them better reaction times and strategies. Attempting to roll with over 70% equip load will result in a “fat roll”, with its own, slower, animation. Full animation = 17. ago. CB is garbage vs good players. The only comparison is the sense of exploration, many diverse map and the fact that you explore a continent rather than a region. I would say that if you start as a sorcerer then 30 att/8adp is good for agi or 25/9. Poise was raised from 0. If. The Sinful series of mods aims to change up the Dark Souls gameplay in various ways. I've I framed through an attack only to be hit moments later by the remaining hit box on at least 2 occasions. To draw out iframes and punish you for cheesing and staying in melee. It is like parryies when it comes to timing indeed. What mod changes: -Roll iframes and distance: More iframes with lower Adaptability and Attunement. Both ADP and ATT increase Agility. I don't think there's a secret to master it. but as the people say , this sort of skill margin is needed to combat the small handful of wildly aggressive enemies which reflect quality game design choices. Full animation = 17. The combat will not magically change to be as fast paced as DS3, DS2 was designed around slow, methodical and thoughtful strategies during combat, but having high AGL like that should help you avoid most attacks without an issue. How should you build your character. when making a new character you should first either : 1 - Get the requirement of the weapon. Build Level:190. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21 Equipment Load. They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. Dark Souls 2 iFrames : r/DarkSoulsHelp Dark Souls 2 iFrames After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion). Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. Permissions and credits. smh. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. I think that's 93 agi with either which is good for PvE IMO. Wrong, wrong, wrong and more wrong. Getting hit by something that shouldn't have hit you: The entire Series has a hitbox problem, some attacks just have wierd hitboxes. If you do pvp, go for 99agl, for pve you can just keep leveling The only ways to get invulnerable in DS2 are: rolling, you get more iframes the more agility you have. Ie; 10 frames @ 30fps is 1/3 of a second, while 20 frames @ 60fps is also 1/3 of a second. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. Chloranty Ring in the boss fights. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. backstep in DS2 does have iFrames, unlike its DS1 counterpart. 108 Agility - 8 frames. Reinforces equipment up to +6. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility. Ds2 just has a few very, very, standout instances of enemies with bad hit boxes. It's very worrying that not having enough iframes to suit your needs (despite it being 100% adjustable in game, which is unique to the genre in itself) is going to put you off. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 125 = 94. A tough training regimen is required to master this sword. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. Iframes are only at the very beginning. And, I could be wrong, but I'm pretty. Relevant break points are at 96, 100, and 105 Agility. It requires 105 agility to achieve DS1 fast roll iframes. 30-70% - 16 iFrames, 6 recovery (22 Total) 70-XX% - 16 iFrames, 12 recovery (28 Total) As it stands, spam rolling effectively gives you 72% invincibility. The exquisitely crafted wide blade makes deadly use of both its weight and smooth slicing action. Plus in ds1 and ds2 combat is slower and more strategic, side stepping attacks is more effective in ds2 than rolling. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Dodging attacks in DkS2 is insanely easy to the point. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. Acquired From. In DS2, stamina regenerates faster than in the other games until around 40% equipment load (44. 96, 99 and 105 agl are good spots to stick to. My first souls game was DS3, and after a lot of runs, I’d say my rolls are on point. #4. If you thought ds2 was easy, then you never played it on ng+ let alone all the way to ng+7. STR advantages: lots of weapon options (moreso than DEX), especially for big weapons like greataxes/hammers and ultra greatswords. Shadow Dagger and RSS are the best daggers, with BFS being a rung down. You could invest into adp and free up the ring slot. Stun-locked: being staggered continously. And yeah, i was a number or two off there. If you do the same with a light built I think it’s more effective because your rolls are both fast and with a lot iframes but this made for a fun video. Just for the sake of accuracy and posterity in an unlocked thread, my VIT is 22 and increasing my ADP from 26 to 27 gives me more poise, so. From Last Giant to Aldia. #5. Notify me about new: Guides. To have the same in ds2 you need 99 agility (for 12) or 105 agility (for 13). We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Lud and Zallen, the King's Pets is an enemy in Dark Souls 2. Remember Miyazaki wasnt President when. I wouldn't go over 105. backstep in DS2 does have iFrames, unlike its DS1 counterpart. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. I love the way Dark Souls 2 handles iframes and equipment load, because it gives me much more control over customizing my character's roll and stamina regen. This boss is an absolute cancerous tumor in Dark Souls 2. Assuming you have 16 points in attunement for 3 spell slots: Match 13 DS1 fast roll iframes with 28 adaptability -1 with 20 points in ADP -2 with 16 points in ADPThe worst thing to do is roll away from an attack while also trying to iframe it because you're highly likely to get hit at the end. DS1's max is 1 less than DS2's max and DS3's Carthus Bloodring. In DS2 you had to nail maybe 2-4 rolls to bypass a boss attack. Also, you only get 3 iframes when rolling when going from 85 to 86 agility. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance.